MIDNIGHT
background
HEX #02060D
R2 G6 B13

Dark-background marks under 65% lightness · light-background marks over 65%
X equals the height of the wordmark’s letters. Keep type, graphics and edges outside this area on every side.
background
HEX #02060D
R2 G6 B13
primary
HEX #C6F32B
R198 G243 B43
text
HEX #FFFFFF
R255 G255 B255
surface
HEX #07182D
R7 G24 B45
surfaceMuted
HEX #0B2340
R11 G35 B64
chartDark
#1746A2
chartMid
#3488F5
chartLight
#8ACBFF
positive
#38DE95
negative
#FF6B7D
#000FB4 → #026EFF (61%) → #66C0FF
Reserved for the logo mark and hero moments.
#0B2340 → #02060D
Backgrounds, cards and full-bleed panels.
#1746A2 → #3488F5 → #8ACBFF
Heatmaps, ranges and continuous chart scales.
Built from the Streak on a half-drop repeat
File: GameRun_streak_repeat
File: GameRun_streak_tonal
File: GameRun_streak_volt
File: GameRun_streak_signal
File: GameRun_wordmark_repeat
One typeface at every scale — engineered for screens and legible from a scoreboard down to a caption.
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz 0123456789
GameRun comes first — left in horizontal lockups, top in stacked.
Divider is White on dark backgrounds, Midnight on light.
Use the full logo where space permits; the Streak alone needs approval.
Scale partner marks to equal visual weight.